Animations

I believe motion is going to be the single most important form of communication in the future.

I’m passionate about making things move, while its a significant undertaking I’ve been extremely motivated to continue to grow my animation abilities and its proven beneficial every step of the way.

This is my biggest animation project to date, with environment, automotive, character and special effects work. the majority of what makes this video was done by me, aside from the voice over, website shots, and some 2d effects.

This is a fun personal project i’m calling ‘disciplines’ where i transformed one vehicle into 8 categories of modifications that people do to their cars or trucks.

The video above is an animation I made using the model provided by the client. The goal was to quickly show all of the individual pieces moving to display the versatility of the vehicle design. The request was a seamless loop with a pause in the middle, to animate all the features, then proceed down the path again.

This is an animation for a product promotion for one of my clients, they needed collateral for explainging the hardware features of a new product.

The video above is my first commercial I’ve been a part of, creating all the 3D animated shots to provide visual backups for the voice over.

The video above is an excerpt from the commercial, its my favorite shot and it provides a different theme and genre of animation than my other examples.

The video above is a result of months of work learning how to rig and constrain an entire long travel suspension together. The process is depicted on this page in all the other videos of this model moving. The special part about this video is the simulated physics making the movement look realistic. That was the hardest part by far to figure out.

The video above shows the experiments I went through trying to simulate realistic vehicle physics in Unreal Engine 4. I determined after a while that my settings were incorrect and my processing power wasn’t enough to run the simulations like I need.

This was my first attempt at making a (joke video) of a speeding vehicle animation using my own graphic work for the livery, graphic work for the scene to make it look like the car is moving even faster, and my own rigging, keying, and animating.

The above video is a current work in progress I have for a video series of an assembly line run by robots, that modify vehicles using giant robot arms. This is the entrance clip, showing the assembly line lift and mounting points that allow any size or proportion vehicle move onto the lift, and be transported to the assembly zone.

This is a video of my first attempt at a looped stylized animation.

This is a short clip of a blueprint style experiment I did. I love this style and can’t wait to use it in the future.

This is a video showing my modelling work on a trophy truck offroad limousine. I designed the suspension and bodywork, and did all of the modeling, rendering, animating and rigging in blender.

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Illustration